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Custom Sabers Now lightsabers can be customised like the player species.A custom ignition flare can be specified for a lightsaber with "ignitionFlare " in the.
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Ignition Flare A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1.SFX Sabers SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1.Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3 etc. If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the. RGB Sabers These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "/sabercolor 1 xff0000" will set the first lightsaber blade to be red.It also uses Open Jedi Project code for TrueView.
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It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code.
#JEDI ACADEMY MODS KOTF MOD#
Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: